Tag Archives: strategy

Stoppage Time

My fourth overall and third solo entry into Ludum Dare, Stoppage Time is a football strategy game. The game is influenced by Mode 7’s Frozen Synapse. The gameplay and controls are listed on the entry page – if you’re unfamiliar with Frozen Synapse, it’s an essential read (the UI is also kind of unintuitive so you’ll probably need to read it regardless).

I did not intend on participating in this Ludum Dare, as I was away on a snowboarding trip for the first 28 hours. However, when I got home, sore and tired, I realized that the theme (“10 Seconds”) was perfect for an idea I had in the backlog – and so I got to work. The night before the close of the jam I came very close to giving up – I didn’t think I had a chance of finishing the game in time! Thankfully I persevered, as I was able to get a completely working prototype done and submitted on time.

Download for Windows, Mac or Linux.

Screenshot of Stoppage Time

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Passive

Four months after my first Ludum Dare entry, Passive is my second attempt at making a game over a weekend, and my first attempt at a group jam. After limited progress over the first 48 hours of the 72-hour jam, we flew through the remaining time at an incredible pace, resulting in a polished and genuinely fun (!) game.

The game was developed using the Slick framework for Java, which utilises the Lightweight Java Game Library (LWJGL). None of the members of our team had used the framework before, which resulted in a few issues, but development was otherwise smooth.

Check out the entry page here (fellow LD’ers, don’t forget to vote!).

Download for Windows, Mac or Linux.

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