Tag Archives: 72-hours

Stoppage Time

My fourth overall and third solo entry into Ludum Dare, Stoppage Time is a football strategy game. The game is influenced by Mode 7’s Frozen Synapse. The gameplay and controls are listed on the entry page – if you’re unfamiliar with Frozen Synapse, it’s an essential read (the UI is also kind of unintuitive so you’ll probably need to read it regardless).

I did not intend on participating in this Ludum Dare, as I was away on a snowboarding trip for the first 28 hours. However, when I got home, sore and tired, I realized that the theme (“10 Seconds”) was perfect for an idea I had in the backlog – and so I got to work. The night before the close of the jam I came very close to giving up – I didn’t think I had a chance of finishing the game in time! Thankfully I persevered, as I was able to get a completely working prototype done and submitted on time.

Download for Windows, Mac or Linux.

Screenshot of Stoppage Time

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Morning

Morning is the title of my third entry into Ludum Dare, the worldwide game jam. This was a solo entry, targeting the 72-hour Jam. It is a 3D, first-person point-and-click adventure game (in the vein of Myst, for example). Given the time constraints, there’s not a lot of content in the game – the aim of the game at the moment is to guide the character through his morning routine so he can go to work.

This game is my first solo attempt at developing a 3D game*, and I’m rather proud of how much I was able to achieve given my novice status. Morning was developed in Unity, scripted in UnityScript with MonoDevelop, modelled in Blender, and audio’d in sfxr and Audacity.

Check out the entry page here.

(Note: the game is slightly NSFW due to coarse language)

Download for Windows, Mac or Linux.

Screenshot of Morning

(*I’m currently working on another 3D game at the moment, but that’s in the very early stages – it doesn’t even have any models yet…)

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