Category Archives: Software

Stoppage Time

My fourth overall and third solo entry into Ludum Dare, Stoppage Time is a football strategy game. The game is influenced by Mode 7’s Frozen Synapse. The gameplay and controls are listed on the entry page – if you’re unfamiliar with Frozen Synapse, it’s an essential read (the UI is also kind of unintuitive so you’ll probably need to read it regardless).

I did not intend on participating in this Ludum Dare, as I was away on a snowboarding trip for the first 28 hours. However, when I got home, sore and tired, I realized that the theme (“10 Seconds”) was perfect for an idea I had in the backlog – and so I got to work. The night before the close of the jam I came very close to giving up – I didn’t think I had a chance of finishing the game in time! Thankfully I persevered, as I was able to get a completely working prototype done and submitted on time.

Download for Windows, Mac or Linux.

Screenshot of Stoppage Time

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Morning

Morning is the title of my third entry into Ludum Dare, the worldwide game jam. This was a solo entry, targeting the 72-hour Jam. It is a 3D, first-person point-and-click adventure game (in the vein of Myst, for example). Given the time constraints, there’s not a lot of content in the game – the aim of the game at the moment is to guide the character through his morning routine so he can go to work.

This game is my first solo attempt at developing a 3D game*, and I’m rather proud of how much I was able to achieve given my novice status. Morning was developed in Unity, scripted in UnityScript with MonoDevelop, modelled in Blender, and audio’d in sfxr and Audacity.

Check out the entry page here.

(Note: the game is slightly NSFW due to coarse language)

Download for Windows, Mac or Linux.

Screenshot of Morning

(*I’m currently working on another 3D game at the moment, but that’s in the very early stages – it doesn’t even have any models yet…)

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Passive

Four months after my first Ludum Dare entry, Passive is my second attempt at making a game over a weekend, and my first attempt at a group jam. After limited progress over the first 48 hours of the 72-hour jam, we flew through the remaining time at an incredible pace, resulting in a polished and genuinely fun (!) game.

The game was developed using the Slick framework for Java, which utilises the Lightweight Java Game Library (LWJGL). None of the members of our team had used the framework before, which resulted in a few issues, but development was otherwise smooth.

Check out the entry page here (fellow LD’ers, don’t forget to vote!).

Download for Windows, Mac or Linux.

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trapped.

trapped. is my entry into Ludum Dare #23, the ten-year anniversary of one of the world’s biggest game jams. The theme was “Tiny World”.

Due to time constraints, this game was created in a grand total of 11 hours. The game was developed in pure Java (it only uses the JLayer library for playing the mp3). The following is a description of the game as taken from my LD23 entry page:

trapped. is an arena-style platform game with a quasi-retro aesthetic. You are trapped in a tiny world, with its inhabitants out to get you. Survive as long as you can.

Use WASD to move around, and aim/fire using the mouse. Create your own levels by making a copy of the map_template.map file in the trapped/maps/ directory, and editing it with a text editor. Please see the included README file for more information.

Download.

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TimeBox

This Android app was developed for a client as part of a third-year university course. Development involved a six-person team, and was released on the Google Play Market after the course was finished. TimeBox is a time management app based on the Pomodoro Technique.

Download from the Google Play Market.

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Whiskers of the East

This is a game developed by a team of three software engineering and computer science students and three visual design students for a third-year university 3D game design course. The game was made using Blender and runs using the Blender Game Engine.

Unfortunately, the game only runs on Windows at the moment, and requires a gamepad (such as a Microsoft Xbox 360 controller). If you wish to play this game on Mac OSX or Linux, leave a comment on this post and I’ll see what I can do!

Download.

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LoBED

(Related: LoBED: A Critical Report)

This application was developed as a proof-of-concept project for a third-year User Interface course at university. The program would allow users to navigate a map, placing markers where there are open job position. However, there is no functionality implemented, other than the adding, removing and viewing of markers, and the saving and loading of the database; the program exists solely as an example of UI design.

Download.

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