Author Archives: hndmrsh


trapped. is my entry into Ludum Dare #23, the ten-year anniversary of one of the world’s biggest game jams. The theme was “Tiny World”.

Due to time constraints, this game was created in a grand total of 11 hours. The game was developed in pure Java (it only uses the JLayer library for playing the mp3). The following is a description of the game as taken from my LD23 entry page:

trapped. is an arena-style platform game with a quasi-retro aesthetic. You are trapped in a tiny world, with its inhabitants out to get you. Survive as long as you can.

Use WASD to move around, and aim/fire using the mouse. Create your own levels by making a copy of the file in the trapped/maps/ directory, and editing it with a text editor. Please see the included README file for more information.


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On Windows 8, and the Future of the Desktop

A brief disclaimer: I haven’t used Windows 8 much. I installed the Consumer Preview on my netbook the day it was released, but I use my netbook sparingly. It’s not an ideal set-up, not least because Metro apps won’t run on its 1024×600 display, but it’s enough to give me a first impression of Microsoft’s latest edition of its flagship operating system. And that’s all this blog post is: a first impression. Of course, Windows 8 is currently effectively only a public beta. However, it’s not looking like it’s going to go under many major changes between now and the final release, and this post is written under that reasonable assumption. Finally, it’s worth noting that this impression purely considers the fully-featured desktop version of the OS; the Windows-on-ARM version designed for tablets is a totally different beast, and not one I’ll be discussing in this post.

Windows 8 as an OS:

Before I delve into the faults of Windows 8, I feel inclined to point out its merits. The first point is the push notifications, a concept it borrows from mobile operating systems (notably Android). A feature of the new Metro UI, it essentially replaces the notification area of the traditional desktop’s task bar (along with other system notifications, such as Autoplay) with a more user-friendly pop-up system. This will be a great feature, as it provides a homogeneous means of notifying the user of an application event (provided that application developers make use of it) – compare it with applications such as Windows Live Messenger, Skype or avast! Anti-Virus, each of which has their own custom notification system.

The notification system is a nice feature of Windows 8

The second benefit of Windows 8, is the Windows Store. The Windows Store follows Apple’s Mac OSX in bringing their mobile app marketplace to the desktop, allowing consumers to purchase verified applications for their computer from a safe and secure location. More importantly, I feel, is the benefit this will bring to developers. The Windows Store will allow all developers, big and small, to sell their apps to Windows users, an operating system with over 85% international market share*, in much the same way Apple’s App Store and Google’s Play Market allows access to the mobile consumer base. This could be of great benefit to small or hobbyist developers who would otherwise find the sales and marketing aspect of software development overwhelming.

Unfortunately, the pros of Microsoft’s latest operating system are outweighed by the cons. The first problem I have with the operating system is its obvious tendencies towards a touch interface. This is fine when it comes to using the OS on a mobile device (in fact, it’s essential), but on a PC it just feels cumbersome. There is nothing more awkward than having to close an app by emulating dragging the top of the app to the bottom of the screen using a mouse (especially when the cursor has to travel up to 1080 pixels); there is something fundamentally flawed with an operating system when you can’t close an app one-handed using a track pad.

This is not an intuitive way to close apps.

The major shortcoming of Windows 8 is in its inconsistent user experience. It is an operating system which can’t seem to decide if it’s a mobile operating system or a desktop one, and it’s painfully evident. The most obvious hint is the fact that I’m not sure where the OS “starts”. Logging on to a Windows 7 computer results in you being presented with a desktop – from here you can launch your applications and start being productive. With Windows 8, you have two candidate launch pads – the Start screen and the traditional desktop – and I can’t decide which one is the real home of Windows 8. Is Windows 8 meant to be seen as predominantly running on the Metro UI with legacy support for the traditional desktop? The fact that the desktop is represented as an app which can be opened, closed, minimized and restored certainly supports this fact. So does the fact that key Windows applications such as Internet Explorer and the Photo Viewer have been all but replaced with Metro apps. But if that’s the case, then why are certain key operating system features still implemented in the desktop (for example, the Task Manager and the Control Panel)? And with Microsoft yet to confirm whether the next version of Microsoft Office will be a suite of Metro apps or traditional applications, it certainly doesn’t look like they’re trying to phase out the traditional desktop altogether (at least, not yet).

There is a number of other slightly less important gripes I have with the operating system. For example, in Windows 7 I could get into a settings pane by hitting the Start orb, typing the name and hitting the enter key; in Windows 8, the search function of the Start menu splits results into separate categories for programs, files and settings, and therefore takes more than twice as many keystrokes to achieve what I could do in Windows 7 in two. Jumping to a location in Windows Explorer (such as Music) from the desktop is no longer possible if the program is not pinned to the taskbar – gone of the days of location shortcuts on the Start menu. This action will also take you twice as many keystrokes and mouse clicks (a recurring theme throughout Windows 8, in fact).

(*as of March 2012.

[Whew, hadn’t expected to have so much to say about Windows 8, so I’ll split this into two posts. I’ll try not to tackle such a huge concept as an entire operating system in the future!]

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LoBED: A Critical Report

(Related: LoBED)


LoBED is an application designed to help eliminate poverty around the world, and act as an example of effective user interface design. This report evaluates the usage-centered design process used to create this application, considers a number of significant design decisions made during the development of the application, and finally provide an evaluation of the user interface.


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A Critique of the Authentication Session at CHI 2011


CHI 2011 included a session regarding the authentication of users of computer systems, and this paper offers a critique of three selected papers from this session. For each paper, a summary of the paper is presented, a critique is offered and questions for the authors are also considered. The three selected papers are based on the MARASIM authentication system, the use of implicit memory in password recovery and the necessity of user-friendly CAPTCHA.


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A Critical Reflection on Agile Development


Following an Agile process through the duration of a “web-based configurable Pomodoro” project has allowed us to provide valuable software to the client despite changing requirements. This was due in part to the twelve principles of Agile (Beck et al, 2001) which were followed throughout the project, as well as a number of important Agile techniques and the Scrum framework.


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A Critical Reflection on a Group Project


For the past thirteen weeks, sysCRED has been involved in the NZTronix Collection project, an e ffort to preserve and document a selection of dated software currently stored on antiquated media types. The project was initiated at the request of the client, the staff of the J. C. Beaglehole Room at the Victoria University of Wellington library. Through working on this project as a member of sysCRED, I have learned a number of valuable lessons regarding project management and working within a team. Both the positive and negative experiences gained from solving the problems we faced in implementing the project will also be invaluable for future projects, whether they were technical or logistical.


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The Relevance of the Open Source Development Model to Video Game Development


For decades, the open source model has been successfully applied to numerous software applications; however, the same success has not been found applying it to game development. Open source games tend to lack the polish of commercial titles, and there are also difficulties in applying the bazaar model (Raymond, 1999a) to game development. On the other hand, open source games are not restricted by third parties such as publishers. On top of this, Raymond’s guidelines for good open source software development contain helpful information for game development. Despite its past, the open source model still has a future, especially in the mobile gaming market.


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